The idea of this game was to go for a low poly/intense feel to the game. This was a success with the nature of the lighting and scenery that had been used.
This had been designed out to give the user the feel of being in controlled yet gradually overrun, bringing the players survival instinct in game.
I feel there obviously areas I would design a little better, such as the weapons used, or to be specific, the Semi Automatic Rifle. Next time a smaller scope would be used, this is due to the amount of screen space which is taken up.
An overview of the map shows the creepy and intense nature that has been taken on by this project. If there was more space to play with, I would have involved abandoned villages and a few little extra camps through the woods.
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Horror Survival Prototype Game

This project here has stemmed from an assignment I had done at University. It had started as a basic survival game, and when I left University I started to adapt the game into a horror based survival, adding an extra tense atmosphere within the game. I designed out the lighting and the music, to introduce this feeling while playing the game.
This game is still a work in progress.

Available
Full-time
Cameron Cunningham
Game Designer Alton, United Kingdom