This is the whole level I have created for scraps you see where you start at the bottom right and you run threw the rooms till you reach the end at the top right.
This is the first room and you have to use a device on your arm to pick up blocks and you can shoot them on walls to break them up or pickup objects and place them on pressure plat's to open doors.
The same thing for room two you grab your items where ever they are and pick up a block and place it on the pressure plate.
This is the third room I had made water that is polluted and it can damage you even though the graphics is bad this was my first project with a team I was just trying to show functionality. And it's the same to open the door like the first and second room you just pick up the block and run with it to the plate and the door to the fourth level will open.
This is the fifth room you can go right after you break all the blocks down guarding the door which you use your gravity cannon that picks up blocks and holding the left mouse button down and releasing it, it will send it off into the direction you are pointing. Just pick up the block and launch it into the wall of blocks. Then press E and the door will open. If you go left you have to jump onto the moving platforms and if you decide to jump into the water it will hurt you or kill you if you stay to long. Upon jumping to the other side you just run threw you area that is pink you it should save the game and you will have to wait for the moving platform into getting to the last room.
This is the sixth room you will have to breakdown the blocks before opening the door pressing E like said in room five. Then you will see a moving platform you will have to jump on and ride or the water will hurt you or kill you if you stay in it to long. Upon getting across the will grab the second main item you will need in the level to be able to sell it the the boss that sent you for the items. After you have to go back the way you came because this area has no doors to the outside.
This is the last room after you ride down the moving platforms you will see items you can pickup which will be great to sell to the boss and you will grab the diamonds in the pipe then run out the back of it to the exit. The Diamonds is the main item you are after which is why it's at the end of the rooms.
This is where you exit out of the last room after you run threw the pipe to the outside. You just run to the large building and you will hit a trigger that tells you that you have completed the level and you would load to the last or next set of levels. Each room has items on the way that will be your money that you can sell to your boss. Also each room has them placed not to far from each other so that the player is always having something to do.
This is the pressure plate script used to be able to let blocks placed on them for it to trigger the doors to open that the script is placed on all that needs to be changed is which one of the doors needs to be opened in the editor.
This is one of the door scripts I use you just press E to open the door you just enter the trigger that will let you and you can close the door by pressing E as well if in the trigger area.
One of the other pressure plate codes for room two. All that I changed in this script is the call for the second door to open upon placing the block on the plate.
This is the damage script I use for the poison water it knocks five damage off your total Health. Although it is not continuous.
All the Animations and controllers that I used in my level.
The animation for the door to open when plate has been pressed.
The moving platform is used mostly by animations. All I did was drag the platform to a certain area and have recorded it in the animations so that it always has a certain spot it goes back and forth to.
This is the ParenterVolume in unity that lets the player stay on the moving platform.
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My Level in the game scraps

Scraps is a game where each set of levels has a start and finish then you go to the next set of levels to you reach the end of game. The game is based on a upper and lower class civilization you live in the lower and you try to complete each set of levels to get in the upper class.

Available
Freelance, Full-time
Charles Brock
Game Designer Natchez, MS