Final Render in Vray for Maya, of the Rust Green Metal from the Grant Warwick, Mastering V-ray Tutorial.
At last I finish the Green Metal Rust, from the Grant Warwick tutorial. this is the NodeTree for that material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise.
IronMan Metal material from the Grant Warwick tutorial: Mastering V-ray. Rendered in V-ray for Maya.
This is the NodeTree for the IronMan Metal material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise. and the Contrast Node to replace some of the Outputs Curves used in Max by Grant.
Chocolate material from the Grant Warwick tutorial: Mastering V-ray. Rendered in V-ray for Maya.
This is the NodeTree for the Chocolate material, translated to Maya. Iv used the VolumeNoise to replace the Barcom Noise.
Ice material from the Grant Warwick tutorial: Mastering V-ray. Rendered in V-ray for Maya.
This is the NodeTree for the Ice material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise. and the SSS2 to reproduce the Hybrid Translucency effect of the Standar Vray Mat
Ive recrate the Gold Material from the grant warwick tutorial. I put the Sampler Info in the Ramp Node and its set in ExponentialDown to recrate the Linear Falloff Curve, and put a RemapColor to Split The RGB Channels in the Curve.
The VrayBlendMat Layered is much more Slow than the Standar VrayMat, Iv made my own version for the layered Gloss inside the Standar VrayMat, to recreate the Gold from the Grant Warwink Tutorial in a much more simple way and three times faster in render time than the other version, from the VrayBlendMat
here are the two versions from the Golds, and you can see the render time diference.
VrayTexOLS vs SamplerInfo Maya node for create a Linear falloff Curve. i Use the file from this link and put it on the VrayOSLFile to use the Ramp in a Linear Falloff Way. http://viscorbel.com/vray-materials-part-3-metals/
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Vray for Maya Advanced

I will update this project whit somes of my worflows whit Vray for maya, and to recrate some of the information that is made for Vray for Max, in the maya Node Editor.

David Abadia
Industrial Designer Bogotá, Colombia