
Final Render in Vray for Maya, of the Rust Green Metal from the Grant Warwick, Mastering V-ray Tutorial.

At last I finish the Green Metal Rust, from the Grant Warwick tutorial. this is the NodeTree for that material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise.

This is the NodeTree for the IronMan Metal material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise. and the Contrast Node to replace some of the Outputs Curves used in Max by Grant.

This is the NodeTree for the Chocolate material, translated to Maya. Iv used the VolumeNoise to replace the Barcom Noise.

This is the NodeTree for the Ice material, translated to Maya. Iv used some procedural from maya to replace the Barcom Noise. and the SSS2 to reproduce the Hybrid Translucency effect of the Standar Vray Mat

Ive recrate the Gold Material from the grant warwick tutorial.
I put the Sampler Info in the Ramp Node and its set in ExponentialDown to recrate the Linear Falloff Curve, and put a RemapColor to Split The RGB Channels in the Curve.
I put the Sampler Info in the Ramp Node and its set in ExponentialDown to recrate the Linear Falloff Curve, and put a RemapColor to Split The RGB Channels in the Curve.

The VrayBlendMat Layered is much more Slow than the Standar VrayMat, Iv made my own version for the layered Gloss inside the Standar VrayMat, to recreate the Gold from the Grant Warwink Tutorial in a much more simple way and three times faster in render time than the other version, from the VrayBlendMat