Vray! Testing my hands on this wickedly fantastic render engine. It's so amazing! You just need to do lot of RnD on it's shader and engine. Model by frugurt at tf3dm.com
Render Passes for the previous self project
MOTU-PATLU. A Nickelodeon India asset. Lighting Texturing done for my recent studio www.m9fx.com.
MOTU. A Nickelodeon India asset. Lighting Texturing done for my recent studio www.m9fx.com.
PATLU. A Nickelodeon India asset. Lighting Texturing done for my recent studio www.m9fx.com.
Character lighting for my studio's portfolio (www.m9fx.com). Done in Vray, final resolution of 2500*2500 pixels at 150Dpi. 1hr28minutes in rendering. Comped in Photoshop.
Cinema4D along with Photoshop's wide screen effect.
Testing 3ds max with Vray for paramount like mountain render. Clouds are in post.
A new vfx shot I am working upon (not my original concept but own personal RnD work). Will take another 60+hrs to render the sequence of 300 frames.
A cool and funky motion graphic on which I have recently started working upon. (personal work)
3D Model ( <60k ploygons)
3D Model + Texturing ( <60k ploygons)
Close up of one of the part of Conceptual Train Platform Scene
WRAPPING TEST IN CINEMA 4D.
FINAL DESTINATION 5 Scene Trial. Figuring out how to they did that.
Vintage Telephone
Ongoing work for the 24FPS competition, participating in individual 3d generalist. Creating a funny potato chips advertisement.
The new form of the minigun
Hard to texture (footballs/spherical shapes)
Different
SnipK
XT-7, the nuclear powered Tank
Testing my FX skills. Using 3ds max's cloth,skin warps,camera projection, particle system for creating an epic mythological scene. Seen here : 30% of WIP
Modeled,textured
Black Version
Cartoonised
The Murder Scene
Created in 15minutes
CG lighting and modeling
Composting of 3d on real footage - The still of the works which I have finished in Autodesk 3d Studio Max.
CG lighting - The still of the works which I have finished in Autodesk 3d Studio Max.
Composting of 3d on real footage - The still of the works which I have finished in Autodesk 3d Studio Max.
Displacement to create Realistic Rust
Created, Textured, Lighted and rendered
Atmospheric Lighting
First 3d assingment
CG Lighting and modeling - The still of the works which I have finished in Autodesk 3d Studio Max.
CG lighting and modeling - The still of the works which I have finished in Autodesk 3d Studio Max.
Gold Texturing
CG Human Model in creation - The still of the works which I have finished in Autodesk 3d Studio Max.
Sea-Side
Mud
Tunnel
CG lighting and modeling - The still of the works which I have finished in Autodesk 3d Studio Max.
gLike
CG in creation
Giridhar Sharma
Senior Motion Graphic Artist, Reliance Games Pune, India