Blade of Beyond DEMO
A proof-of-concept demo for a 2D platformer with controls inspired by fighting games such as Street Fighter or Guilty Gear. This game was developed as a student project for a Unity Engine Design & Development course.
While most art assets such as character visuals, tilesets, SFX, and BGM were used from the Unity Asset Store, all programming and level design was done solely by myself.
Unity Asset Store Packages Used:
Hero Knight - Pixel Art - Character Sprite Assets, Animator Base, and Character Controller Base
Keyboard Keys & Mouse Sprites - UI Elements
Pixel 2D Castle Tileset - Environmental Object Sprites
Pixel Fantasy Caves - Level 3 Tile Sprites
Pixel Skies DEMO Background pack - Start/End Screen Backgrounds
Platformer Fantasy SET1 - Start/End Screen, Level 1, and Level 2 Tile Sprites
RPG Essentials Sound Effects - Game SFX
Soft RPG Music Pack - Game BGM
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