A collection of renders made as examples of the capabilities of Maxwell Render.

Prism Hall Of Mirrors - A demonstration of dispersion and ior materials in Maxwell Render.

Adrenalin - This image uses multiple instances of a simple model of the adrenalin molecule arranged randomly by the Cinema 4D MoGraph module, and rendered with mirrors surrounding it, giving an endless appearance.

B12 - Examples of visualisation of the B12 vitamin molecule.

B12 - Examples of visualisation of the B12 vitamin molecule.

B12 - Examples of visualisation of the B12 vitamin molecule.

Bevel Extrude Cube - An example of a sub-surface scattering material using a model based on a cube.

Hilbert Cube - A basic render of a Hilbert cube.

Glass Knot Inside Cornell Box

Mirror Ball and Glass Ball Inside Variant Cornell Box

Logo Inside Variant Cornell Box

Eschers Gravitation - Inspired by http://en.wikipedia.org/wiki/Gravitation_(M._C._Escher)

Bowl of Spheres - The dynamics for these spheres were simulated using the Cinema 4D particle system.

Bowl of Spheres - The dynamics for these spheres were simulated using the Cinema 4D particle system.

Glass Crosses on Wooden Stairs - The dynamics for these crosses were simulated using the particle system in Cinema 4D.

Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.

Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.

Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.

Inverse Menger Sponge - A representation of the highly debatable inverse menger sponge.

Klein Bottle

Hollow Knot - Modelled with Cinema 4D and Paracloud GEM.

Menger Sponge - A blue glass menger sponge.

Menger Sponge of Spheres - A menger sponge constructed out of silver spheres.

Metaball Menger Sponge - A menger sponge modelling using the Cinema 4D metaball system.

Menger Sponge Variant - A variant of the menger sponge with gaps between the cubes, using a sub-surface scattering material.

Crystal Mobius - Modelled in Cinema 4D and Paracloud GEM.

5 Sided Koch Star

Dragon Curve - A non-intersecting variant of the dragon curve.

Hilbert Cube - A small version of a 3D representation of the Hilbert Curve.

Hilbert Cube - A 3D representation of the Hilbert Curve.

Hilbert Cube Interpretation - An interpretation of the Hilbert curve on the surfaces of a cube.

Spherical Hilbert Curve - A spherical interpretation of the Hilbert Curve.

Hilbert Curve

Hilbert Cube - A 3D interpretation of the Hilbert Curve made using metaball in Cinema 4D.

Koch Curve Variant

Koch Curve Variant

Koch Snowflakes - Koch curves of increasing complexity inside each other.

Quadratic Koch Island

Sierpinski Square

Sierpinski Square

Pythagoras Tree

Dodecahedron Icosahedron Dual

Sierpinski Pyramid Variant - An interpretation of the Sierpinksi pyramid with inverted pyramids making up the larger iterations.

Spiral Dodecahedron

Stella Octangula

Cubes Inside Cubes

Cubes Inside Cubes

Dodecahedron - Modelled in TopMod.

Dodecahedron - Modelled in TopMod.

Octahedron - A demonstration of dispersion. Inspired by http://www.maxwellrender.com/gallery/albums/technical/Bubbaloo_0002-1.jpg

Soccerball Menger Sponge - Modelled in TopMod.

This is a menger sponge if it melted. This model uses a sub-surface scattering material to see the inside areas of the model, with an anti-reflective coating to reduce glare.

This is what would happen if a menger sponge, made of individual cubes, collapsed.

This is a saddle tower, a minimal surface, rendered with a red glass material.

A "Costa" minimal surface rendered with green sub-surface scattering.

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Maxwell Render Examples

A collection of renders made as examples of the capabilities of Maxwell Render.