Prism Hall Of Mirrors - A demonstration of dispersion and ior materials in Maxwell Render.
Adrenalin - This image uses multiple instances of a simple model of the adrenalin molecule arranged randomly by the Cinema 4D MoGraph module, and rendered with mirrors surrounding it, giving an endless appearance.
B12 - Examples of visualisation of the B12 vitamin molecule.
B12 - Examples of visualisation of the B12 vitamin molecule.
B12 - Examples of visualisation of the B12 vitamin molecule.
Bevel Extrude Cube - An example of a sub-surface scattering material using a model based on a cube.
Hilbert Cube - A basic render of a Hilbert cube.
Glass Knot Inside Cornell Box
Mirror Ball and Glass Ball Inside Variant Cornell Box
Logo Inside Variant Cornell Box
Eschers Gravitation - Inspired by http://en.wikipedia.org/wiki/Gravitation_(M._C._Escher)
Bowl of Spheres - The dynamics for these spheres were simulated using the Cinema 4D particle system.
Bowl of Spheres - The dynamics for these spheres were simulated using the Cinema 4D particle system.
Glass Crosses on Wooden Stairs - The dynamics for these crosses were simulated using the particle system in Cinema 4D.
Interlocking Box Structure - Featuring sub-surface scattering.
Fractal Buckyball - A buckyball shape with a variety of different materials.
Fractal Buckyball - A buckyball shape with a variety of different materials.
Fractal Buckyball - A buckyball shape with a variety of different materials.
Dodecahedron Comparison - A modified dodecahedron, comparing a matte material to an ior dispersion material.
72 Interlocking Capsules - Inspired by http://www.georgehart.com/sculpture/pencils.html
Cube Orderly Tangle - Inspired by: http://www.georgehart.com/orderly-tangles-revisited/tangles.htm
Cube Orderly Tangle - Inspired by: http://www.georgehart.com/orderly-tangles-revisited/tangles.htm
Frabjous - Inspired by: http://www.georgehart.com/frabjous/frabjous.pdf
Frabjous - Inspired by: http://www.georgehart.com/frabjous/frabjous.pdf
Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.
Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.
Interlocking Tetrahedra - Interlocking tetrahedra with a variety of styles and materials.
Inverse Menger Sponge - A representation of the highly debatable inverse menger sponge.
Klein Bottle
Hollow Knot - Modelled with Cinema 4D and Paracloud GEM.
Menger Sponge - A blue glass menger sponge.
Menger Sponge of Spheres - A menger sponge constructed out of silver spheres.
Metaball Menger Sponge - A menger sponge modelling using the Cinema 4D metaball system.
Menger Sponge Variant - A variant of the menger sponge with gaps between the cubes, using a sub-surface scattering material.
Crystal Mobius - Modelled in Cinema 4D and Paracloud GEM.
5 Sided Koch Star
Dragon Curve - A non-intersecting variant of the dragon curve.
Hilbert Cube - A small version of a 3D representation of the Hilbert Curve.
Hilbert Cube - A 3D representation of the Hilbert Curve.
Hilbert Cube Interpretation - An interpretation of the Hilbert curve on the surfaces of a cube.
Spherical Hilbert Curve - A spherical interpretation of the Hilbert Curve.
Hilbert Curve
Hilbert Cube - A 3D interpretation of the Hilbert Curve made using metaball in Cinema 4D.
Koch Curve Variant
Koch Curve Variant
Koch Snowflakes - Koch curves of increasing complexity inside each other.
Quadratic Koch Island
Sierpinski Square
Sierpinski Square
Pythagoras Tree
Dodecahedron Icosahedron Dual
Sierpinski Pyramid Variant - An interpretation of the Sierpinksi pyramid with inverted pyramids making up the larger iterations.
Spiral Dodecahedron
Stella Octangula
Cubes Inside Cubes
Cubes Inside Cubes
Dodecahedron - Modelled in TopMod.
Dodecahedron - Modelled in TopMod.
Octahedron - A demonstration of dispersion. Inspired by http://www.maxwellrender.com/gallery/albums/technical/Bubbaloo_0002-1.jpg
Soccerball Menger Sponge - Modelled in TopMod.
This is a menger sponge if it melted. This model uses a sub-surface scattering material to see the inside areas of the model, with an anti-reflective coating to reduce glare.
This is what would happen if a menger sponge, made of individual cubes, collapsed.
This is a saddle tower, a minimal surface, rendered with a red glass material.
A "Costa" minimal surface rendered with green sub-surface scattering.
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Maxwell Render Examples

A collection of renders made as examples of the capabilities of Maxwell Render.

James Coleman
Product Designer Crawley, United Kingdom