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Liga do Tempo

This board game was created with the aim of teaching children around the age of 10 about important historical events around the world.
To organize the historical facts and build the timeline, the player places their cards on the board according to the order in which the facts happened. If they get the move right, the timeline is formed. If they get it wrong, the timeline is broken and the player is out of the game. Whoever is left on the board wins the game.
For this project, it was important to create mechanics that were simple, quick and visually easy to understand.
To solve this problem I researched other board games and tried to understand what solutions they proposed and what I could adapt for this project.

-I actively participated in game design brainstorms.
-Created the project's GDD.
-Developed the game's mechanics.
-Responsible for testing with the target audience and for the final quality of the product.

Karolina Schmitt
Game Designer Blumenau, Brazil