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Pet Shop Fever

Pet Shop Fever - Tapps Games
Genre: Time Management / Simulation

The game combines time management and strategy mechanics, challenging players to manage multiple tasks like checking in pets, fulfilling service demands, and keeping them happy. As they progress, they can expand the Pet Shop and unlock new areas and features.

Responsibilities:

Develop gameplay mechanics and levels.

Implement monetization systems, create purchase packs, and balance offers.

Continuously analyze data to optimize user experience and increase retention.

Create documentation to guide feature implementations and optimizations.

Participate in playtests to adjust difficulty and ensure player satisfaction.

Technologies Used:

Unity 3D

Data analysis tools (for monetization and event balancing)

Scrum for sprint management

Achievements:

Significant increase in player retention through gameplay improvements and monetization offer optimization.

Success with live events, creating moments of engagement.

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Karolina Schmitt
Game Designer Blumenau, Brazil