

Working with Mental Ray in all renders. Proves easy to show key details in the hood.





Spine




AVA : Almost complete. Just the face left.

AVA : Almost complete. Just the face left.

The muscles are man mad synthetics but I want to keep an element of them being human not only in shape but in texture. Battle warn















Body and hood details


AO pass on Beauty pass...A quick comp to see how small details were working.



Body work

Having a little fun with the Logo before I get into some serious details.






Building up the body. Rough detail at the moment. Parts to add soon that make it look as if it can move and flex




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