That's Not How It Happened
That's Not How It Happened is a cross-genre game about a family's roadside inn burning down and the family's differing perspectives leading to these events. Each character's gameplay sections are a different genre. The gameplay of George, the patriarchal father, is an action beat-em-up brawler. The teenage son's gameplay is a dating simulator with the game's villain Verity. Zoey, the Brainiac six-year old, is a point-and-click adventure puzzle. These differing perspectives and gameplay sections are sequenced through interactive visual novels.
I did usability and QA for the year-long Advanced Game Project with a team of incredibly talented USC students.
Of all the works in my portfolio, TNHIH (That's Not How It Happened) is still my favorite and makes me the most proud to have worked on this amazing game.
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