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Showcasing the climax of the project when players take down the hostile drone and blackout the whole scene
The Morse code puzzle went through a lot of iterations as the feedback was always that it was too hard
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Atlas was a project designed with the parameters of 3 mechanics, 4 rooms and 5 minutes of gameplay. My partner Ezekiel and I put these parameters into a sci-fi prison break scene where the player needs to crack a Morse code puzzle, disable the patrolling drone and break into the vault to steal the evil plans.
This project let me explore dialogue systems, Unity's NavMesh, gameplay puzzles and dynamic UI. Atlas was a fun project to work on with a lot of room for expansion but was created for a University assignment with a strict deadline so will be left as just a project I learnt a lot from.

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Freelance, Full-time, Moonlighting
Nace Train
Game Designer Brisbane, Australia