The throne was an exercise in hard surface modeling in zbrush. Original design.
Mayanesque stone statues. Created for Crash Bandicoot N. Sane Trilogy. This game was a remake of the Crash Bandicoot video game series developed in the late 90's. The idea was to remake the game with updated graphics. These statues are a re-imagining of the ones in the original game which were very low resolution 3d models.
Bicycle was an exercise in hard surface modeling in Zbrush. Based off photo references of vintage Schwinn bikes.
Bird cage and perch for cinematic scenes in the game Skylanders Imaginators,
The "Super ancient book of super secrets" made for cinematic scenes in the game Skylanders Imaginators, Zbrush
I modeled this throne for Skylanders Supercharges. It was used for cinematic cutscenes featuring the evil villain Kaos. The concept sketch which it was based off was done by concept artist Dave Phillips.
Candle props for cinematic scenes in the game Skylanders Imaginators,
Another model created in Zbrush. This is some type of trap used in Skylanders Superchargers. The design is based off photo references of old rodent traps.
A collection of miscellaneous props made for Skylanders Superchargers. The style of the game called for a chunky/wonky cartoon look.
This is a 3D vignette I made based off a 2D concept created by Steve Olds.
Ladder prop for cinematic scenes in the game Skylanders Imaginators,
Various models for WB Games. The medieval looking crossbows and hammers were used in Lord of the Rings - War in the North. Their designs were referenced from a combination of antique weapons and fantasy concept art. I used photo reference for the modern weapons. The armored vehicle design was a collaboration between myself and the 2D concept artist.
Personal piece modeled in 3dsmax. Textured using Photoshop.
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3D Models

A sample of a few 3d models.