Cue to Kyoto - an attempt to introduce subconsciously (in kids) the value of saving energy and what are the ways of doing that and even the consequences of not doing the same.
this game is a new version of monopoly. Introducing the new rules based of Kyotoprotocol. Cities have been changed to energy saving plants and industries and lifestyle cards brings the element of twist and fun in the game. The game is all about earning money with Carbon Credits, which is the deciding factor for the winner.
an attempt to introduce subconsciously (in kids) the value of saving energy and what are the ways of doing that and even the consequences of not doing the same.
'Watt' the Game - an attempt to introduce subconsciously (in kids) the value of saving energy and what are the ways of doing that and even the consequences of not doing the same.
this game gives the player two paths to play with and the one who completes it faster wins. there are hurdles in the way and cards help the player to move faster or sometimes holds him back adding to twist and excitement.
snake and ladder - this game is introduced for an age group 4-8 yrs. here when the kid climbs the ladder he gets to know a small energy saving reason for doing that and when he comes down through a snake he receives an bad deed done which wasted energy. Thus a child learns and few things settle down with him subconsciously about saving energy.
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