
When I joined the Limb Lobber team, the Unity-based project had already launched on iOS and Android. During my time working on the game, I rebalanced 60 of existing levels, and released the game on the Windows Phone Store. These changes resulted in a 2000% growth in playerbase.

At the start of each level, a popup will let you know the monster's attack pattern. Monsters will attack after a set number of turns, and the face next to it will let you know how close it is to attacking.

As the level designer on this team, I updated 60 levels to be more enkeeping with the difficulty curve we were targeting. I used all tools available to me in varying ways to edit levels to be more exciting, and challenging in interesting and different ways.
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