Wear- able device -while working - The project is an attempt to arrive at a conceptual device, which acts as a complimentary system to the present classroom based elementary and adult education system, taking the content directly to the people while they are working. The advances in mobile phone technology and radio are studied and applied to arrive at this system, which is based on the recital way of learning.
Various controls of the device. - The controls - for navigation and usage are hardware driven, with the user getting feedback from touch, geometry - location and voice. The screen acts as a supplementary aid for learning. The design catered to the aspect of 'wearing the product' while in use, so as a minimum disturbance was created for the users, while working. The product form was influenced by the interaction model and the wearability option, with lot of trials in models done to arrive at the final circualr dial.
Some Use Scenarios - A process of learning, based on the three aspects - lessons, practice and motivation is arrived at, through which the interaction model and the physical device is designed.
Avtaar 2 - In another 'avataar' the device is converted as a handheld device, with the screen part 'fitting' into the control dial.
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Mobile learning device
naveen B L
“Emergent technologies for emerging markets” Mumbai, India