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Existential Cooking Crisis

Existential Cooking Crisis was another of the prototypes made for a prototyping class I took, and it also had an original deadline of one week. At the end of the class we were allowed to spend an extra week on an old project, and that's when I got the chance to work on this project in a small team. I worked on the fire extinguisher system for when players make a mistake. Looking back on it, the fire extinguisher itself was placed too far away, even with a time-slowing mechanic. Overall this game contains many mini games and some simple, time-based cooking objectives. A major difficulty for me with this project was trying to understand the code that was written in the first week it was worked on. I was still learning C#, and it took most of the week to get up to speed. The game itself can be downloaded by clicking the "View Website" link below.

View Website
Bryan O'Neill
Game Designer Vienna, VA