
lost evolution - tape dispenser - Design cannot "say" anything, but actually it says everything.

relativity - timmer - Design can teach us the basic principle of the Universe.

pendulum - music player - Design can recall our old memory.

feeding - pencil sharpener - Design can connect people's relationships.

cherish - memo holder - Design can make us cherish resources, not deplete them.

Pinocchio - straw can - Design can give us a smile of understanding while using.

cheers - chair - Design can provide alternative solution and function combined.

nutrition - orange bookshelf - Design can influence our habits in both practical and unconscious ways.

swing firefly - chair - Design can be our personal space and touch.

water recycle - coaster - Design can push us to rethink and recycle.

fishing boat - sauce plate - Design can broaden our vision horizontally and vertically.

window shade - cutting board - Design can inspire new spark from daily objects.

AGOYA Enterprise - white wine bottle (design competition) - Design can boost and reinforce the image and identity.

hanger handbag (concept 1) - Design can help us organize inside out and vice versa.

fashion element handbag (concept 2) - Design can deconstruct things to its basic elements.

paperweight (Elite design competition) - Design can remind us something at a specific moment.

Harizu - smartbook (sponsored project) - Design can reflect cultural behavior.

soft power - MP3 player (free lance project) - Design can be incarnated in a soft power.
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