The role of Senior Designer/Exhibition Detail Designer is to realize and bring to life concept and schematic designs for museum and entertainment brands. The position is a unique problem-solving role which weaves together the products of schematic design, in-phase prototyping, electromechanical integration, ergonomic and user-centered design development, as well as all facility integration needs specific to the project.This role must take all aspects of the design into consideration while remaining concentrated on aesthetic construction details and finishes. The material pallet often ranges from woods, metals and plastics, and focus on elements as small as a tiny button interface, all the way up to a 2-story kinetic ball machine. The outcome from the detail phase is generally a control model and/or a set of drawings that become the repository of all design knowledge for that particular project. This is done in collaboration with other designers, engineers, fabrication specialists, developers and project managers.
Ability to create a great solution while balancing multiple and sometimes conflicting inputs.
Ability to collaborate with electrical, mechanical, and structural engineers to seamlessly incorporate their individual requirements and needs into structures.
Ability to interface with facility architects and GCs to ensure the fit-out is seamless and well-coordinated.
General understanding and ability to apply relevant ASTM safety standards as well as guidelines from the U.S. Consumer Product Safety Commission.
Ability to apply usability standards in accordance with the ADA and Universal design Standards, while also applying appropriate ergonomics designs for different target user groups.
Ability to develop intuitive user interfaces using the principles of user-centered design.
Ability to assist in prototyping for necessary exhibit structures, documenting and incorporating outcomes into the drawing sets.
Ability to add value to future production design by developing construction details that enhance the build quality and overall aesthetic.
General understanding of both wood and metal fabrication techniques, finishes and fasteners.
Ability to create a Detail Design set to document all development to date.
Work to be accomplished in Sketch-up, AutoCAD, Solidworks and Adobe Creative Suite.
Ability to communicate and present to in-house team, and/or clients, with showmanship and excitement.
Collaborative in a team environment and enjoys the design process of iteration and investigation as much as the final product.
Ability to turn around quick ideation in a fast-paced environment.
To be considered, we request applicants please provide a link to their portfolio/work samples. A competitive candidate will have a strong, versatile portfolio with an elevated sense of design, color and typography. Portfolio should demonstrate the skills required to achieve most (preferably all) of the abilities described above.
Roto has produced in more than 150 museums with exhibits, attractions, and architectural features throughout the world. Our team of 85 professionals offer a broad and unique skill set, combining design and development excellence with in-house engineering and fabrication for a wide array of exhibits and attractions.
NOTE: International candidates must hold a valid US working permit.