Work in Progress side-view * HDR Pipeline implementation by Ivory Gould* * Environment assets composed by Kelly Nicol* Image Taken in Alpha State.
Corridor Interior wherein Player trips alarms trying to traverse further into the facility. Image taken in Alpha State.
Industrial Cargo Hold where Players get a feel of how the character moves by navigating past environmental obstacles. Image taken in Alpha State.
Teaser image of a gravity flipping chamber. Image Taken in Alpha state.
Pause Menu. One of two Menu Flowcharts designed for Quantum Dynamics. Image taken in Alpha State.
Main Menu. One of the two Menu Flowcharts designed for Quantum Dynamics. Taken in Alpha State.
Main Menu Wireframe Image taken in Alpha State.
Original prototype of Quantum Dynamics * Primative blockout * * Annotated Narrative segments * * Basic Platforming Game functionality * Image taken in Concepting.
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Quantum Dynamics - Year 2 Major

Codename Inversion initially started as a narrative project for year 1 Game Design Class at AIE Sydney.

This eventually led to become the core concept of Dynamix Studio's "Quantum Dynamics".

Quantum Dynamics is a side-scrolling 2.5-dimentional platformer with basic story and puzzle elements.

The goal is to develop a polished vertical slice by the end of a 3 month term, ending in early December, 2019

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Ervin Nunez
Level Designer & UI/UX Specialist Auburn, Australia