Composite Veras rendering, Tripledot Studios. Overall image and a ceiling layer processed in Veras web app, engine 5.
Wall graphics processed in web app, engine 4 are more accurate, but aren't as bright, lacking reflection and the overall pop and shine of engines 5 and 6.
This wall graphic isolated and processed in web app engine 5 is a little more accurate than the one in the composite; but it is not that easy to use it as a layer and replace the graphics, as it becomes pretty obvious, and ends up spoiling integrity and realism of rendering.
SketchUp image. These are the actual wall graphics from a photo of space.
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Tripledot Wall Graphics

Offices of mobile gaming firm Tripledot Studios, London, designed by Oktra. I'm experimenting with the limits of graphics in Veras.

For this project I gravitated towards the web app, engine 5. The plug-in (Release 1.6.4) seems to have the line weight problem (pale lines are evident in a screen shot of Veras preview pane), and the rendered images end up looking less refined or detailed, maybe. Engine 5 seems to have more texture (eg furniture) than engine 6.

I used two layers, one for overall and one for ceiling. The first image I rendered in the web app is the one I used for the overall image layer (that includes the furniture).

Engine 4 was more accurate for wall graphics, but the image is less bright, doesn't have pop and shine the other engines have. I included that engine 4 graphics layer separately for reference.

Available
Freelance, Full-time, Moonlighting
fmh design
Commercial Interior Designer & Renderer San Diego, CA