Tripledot Wall Graphics
Offices of mobile gaming firm Tripledot Studios, London, designed by Oktra. I'm experimenting with the limits of graphics in Veras.
For this project I gravitated towards the web app, engine 5. The plug-in (Release 1.6.4) seems to have the line weight problem (pale lines are evident in a screen shot of Veras preview pane), and the rendered images end up looking less refined or detailed, maybe. Engine 5 seems to have more texture (eg furniture) than engine 6.
I used two layers, one for overall and one for ceiling. The first image I rendered in the web app is the one I used for the overall image layer (that includes the furniture).
Engine 4 was more accurate for wall graphics, but the image is less bright, doesn't have pop and shine the other engines have. I included that engine 4 graphics layer separately for reference.