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Dragon Sculpture

A project I had in mind a long time ago. I wanted to model a Dragon sculpture.

I started in 3dsMax with the head in poly modeling.

For the body part I use Zbrush, a software I didn’t know but was quite easy to handle, mostly because I am used to draw on a
graphic tablet.

Thanks to Zbrush, I could litteraly draw the shapes and the details in high poly.

I then exported a lower version to 3dsMax. And I exported a normal map to get all the details of the skin back in 3dsmax.

3dsMax - ZBrush
2 days modeling
V-Ray Rendering
5 min render time

Geoffrey Texier
Digital Design Student Lille, France