Dragon Sculpture
A project I had in mind a long time ago. I wanted to model a Dragon sculpture.
I started in 3dsMax with the head in poly modeling.
For the body part I use Zbrush, a software I didn’t know but was quite easy to handle, mostly because I am used to draw on a
graphic tablet.
Thanks to Zbrush, I could litteraly draw the shapes and the details in high poly.
I then exported a lower version to 3dsMax. And I exported a normal map to get all the details of the skin back in 3dsmax.
3dsMax - ZBrush
2 days modeling
V-Ray Rendering
5 min render time