Responder 108 - Thesis Document (hit the download PDF link on the right to download/view the book) - This PDF is a comprehensive document that covers all aspects of this project, how it was done, and what it entails.
*(hit the download PDF link on the right to download/view the book)*
View PDF
View PDF
Responder 108 - Photographs of the Location: Garuda Mall, Bangalore - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Garuda Mall visualized on Maya - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Charting the game's elements - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Charting inter-Actor communication importance and frequency - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Example of a Mission Flow and Logic that would lead to achievements and a score. - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Heads-Up Display Visualization - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Set Layout on the CryENGINE 3 - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
Responder 108 - Set Layout on the CryENGINE 3 - Responder 108 was my diploma project undertaken in conjunction with CSTEP (The Centre for Study of Science, Technology and Policy), a research firm in Bangalore.
I conceptualized the game flow and game logic, and a framework that could be used to develop other training games.
The concept was implemented by me on the CryENGINE 3; a game engine, to create a playable prototype/demo of the game.
gLike