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Commissioned by the Sensable folks to highlight some of the cool new features in Freeform 2013-
Been dying to show this one...Just recently shipped as a collector special edition and sold out immediately. Should start shipping as a non-collector version sometime after October..

Awesome design by one of my favorite people to work with- This model had a bunch of tricks thrown at it-

Cab was done in tsplines, rest of the model was built in rhino. Rendered in Bunkspeed shot with a little photoshop touch up here and there
64th scale die cast car. 3d model built from client art-
Built in rhino, rendered in bunkspeed shot
Scale Model used as a guide for Mattel's double loop stunt- I built this digital model based on client supplied art, then Mattel used it build full sized cars that they used for the stunt in this video- Cool Project!!
http://www.youtube.com/watch?v=c6PQ49B5Gpw&feature=player_embedded
64th scale die cast collector car - one of my recent favorites- design by Mattel, model and rendering by me-
64th scale die cast car - designed by Mattel, 3d model and rendering done by me. Data used for production.
batmobile - die cast Batmobile, designed by mattel. 3d data built and rendered by me. Data used for production part.
die cast car - die cast car model, designed by mattel. 3d data created by me, data used for production.
pod - 64th die cast car, designed by Mattel- 3d model built by me, data used for production.
licensed Boom box rear view
72 ford - 64th scale die cast car- designed by Mattel. 3d model built by me, data used for production.
toy car - design by mattel- 3d model built by me- data used for prototype
licensed boombox front view
snoreslammer - licensed alarm clock, design by Mattel, model and rendering done by me, data used for production
64th scale die cast car - 64th scale die cat car, design by Mattel, Model and rendering by me, data used for production
64th scale die cast car
64th scale die cast car
64th scale die cast car
64th scale die cast car
64th scale die cast car
64th scale die cast car - 64th scale die cast car, design by Scott Robertson, model and rendering by me, data used for production
digital chopper - Model built and rendered in Alias Studio. Used as a demo for training designers to use Alias Studio's rendering capabilities.
Bug toy - Built and rendered in Alias Studio. Concept development for Fisher-Price. Product changed in production (due to licensing constraints). Concept went on to be the best selling preschool vehicle for christmas 2000.
Lobo Car - Drawn and rendered in Adobe Photoshop. Used to pitch a Toy line based on DC comics character "Lobo"
Toy Kitchen - Modeled in Rhino 3d, data used as directly translated to Pro-e. Reduced Program schedule by 3 months.
Childs PDA - This rendering was based on imported Pro-e data, and was used to market test a translucent version of this product. This image eliminated the need for a physical prototype, saving my client upwards of $10k.
childs go-kart concept
child-go kart
die-cast car wireframe
die cast car, 3d view - 64th scale die cast car designed by Scott Robertson for Mattel. 3d model built by me, data used for production part.
bath product concepts
bath product concepts
bath product concepts
bath product concepts
die cast cars - 64th scale die cast cars. Data was generated in Rhino and Claytools. Rendered in Maxwell. Data was used for production
die cast cars - 64th scale die cast cars. Data was generated in Rhino and Claytools. Rendered in Maxwell. Data was used for production
die cast cars - 64th scale die cast cars. Data was generated in Rhino and Claytools. Rendered in Maxwell. Data was used for production
die cast cars - 64th scale die cast cars. Data was generated in Rhino and Claytools. Rendered in Maxwell. Data was used for production
die cast cars - 64th scale die cast cars. Data was generated in Rhino and Claytools. Rendered in Maxwell. Data was used for production
toy vehicle - Designed By Mattel, model and rendering by me. Data used for toy production, and in the animated series of Battle force 5
die cast car
die cast car
die cast car
64th scale die cast car - Design by mattel, 3d data built by me, data used for production.
64th scale car - Designed by Mattel, model and rendering by me. Data used for production. Built in Rhino, rendered in hypershot
grey ghost - Licensed 64th scale die cast car, model built by me, data used for production
64th scale die cast car - design by mattel- model and rendering by me- Data used for production
64th scale die cast car - design my mattel- model and rendering by me- data used for production
64th scale diecast car - design by mattel- model and rendering by me- data used for production
64th scale diecast car - design by mattel- model and rendering by me- data used for production
64th scale die cast cars - designs by mattel- models and rendering by me-
64th scale die cast cars - designs by mattel- models and rendering by me-
64th scale die cast cars - designs by mattel- models and rendering by me-
fuchs wheel - A project built for one of my favorite clients, Spark Industries- A re-vision of the classic Porsche wheel for modern cars in modern sizes- on sale now! My data was used for tooling development and rendered in maxwell for all the VC and presale imagery- Very cool project for a very cool guy, thanks Spencer!
die cast car - built from client supplied art- data used for production. Built in rhino, rendered in maxwell
64th scale die cast car - Built from client supplied art, data used for production. Built in Rhino rendered in maxwell. Not production deco, but I kinda like it this way...
hot rod - The one that started it all- I built this in '97 to teach myself 3d modeling...Was on the alias studio tools packaging for a few years...could make it better in Rhino now... ;-)
flame wheel - A crazy 3d sculpted motorcycle wheel I did in '05- Built in rhino...I sweated this model a lot at the time- Now with tsplines, zbrush, and freeform it'd be a piece of cake! For that matter it could be pushed considerably farther than this- maybe worth revisiting this concept!
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Portfolio

My continually growing portfolio of design, modeling and rendering.

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Comments (52)
  • The band is back together! Matt Sederberg at tsplines (now autodesk) has green lighted a new round of tsplines webinars! Come see Sky Greenawalt and me have at it live! Gonna be a funnnn one! sign up now! Registration is live now! Bumped the date back a bit to May 7: http://www.tsplines.com/forum/viewtopic.php?f=9&t=47965&p=60405 T-Splines • View topic - Webinar: May 7: How to approach modeling with T-Splines www.tsplines.com

    8 years ago

  • I love HotWheels! Very nice work!

    8 years ago

  • She is breakin' up Captain. I cannot hold it any longer!! Sweet concept...

    9 years ago

  • I got two words for you punch buggy! (((Ka POW))) Very nice Kyle!

    9 years ago

  • Nice

    10 years ago

Available
Freelance, Moonlighting
Kyle Houchens
Owner at the outside digital art and design LLC Seattle, WA