Azazel from X-Men expression exploration
Mystique from X-Men expression exploration
Lady Margolotta von Uberwald from the Discworld series expression exploration
Moist von Lipwig from the Discworld series expression exploration
Tali'Zorah vas Normandy from Mass Effect - so much of my "expression" work is all about faces, so I wanted to challenge myself by conveying expression in a faceless character
Jonathan Teatime from the Discworld series expression exploration
An exercise in giving a non-human character human form whilst maintaining his iconic visual elements - Garrus Vakarian from Mass Effect
Frames from an animated gif I created to explore expression through lip-syncing
The sexualised design of mid-teen mechanic Keira Hagai from Jak and Daxter always made me uncomfortable, so I re-designed her to be more appropriate to her profession and age. Original design can be found here - http://images5.fanpop.com/image/photos/31100000/Keira-keira-hagai-31164993-327-692.png
The oversexualised impractical design of Ashelin Praxis from Jak and Daxter always frustrated me, so I redesigned her costume to better fit her profession as head of the City Guard. Original design can be found here http://vignette1.wikia.nocookie.net/jakanddaxter/images/4/47/Ashelin_from_Jak_3_render.png/revision/latest?cb=20140407161832
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
EBioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
Bioware's use of the same body model for every female character in Mass Effect frustrated me, as I felt it somewhat dampened their attempts at making female characters with diverse and interesting personalities if they all were very similar physically. I decided to create some more varied body designs.
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Character Exploration

I am fascinated by characters, and really enjoy spending time designing individualised, expressive people to populate the worlds I love.

Jess Thomas
Digital Artist United Kingdom