A sample of the game's appearance. Our programmer managed to create a particle generator in Flash in order to enhance the butterfly's effect.
The "phoenix butterfly" avatar glided, could flap on command to raise the player's altitude, and progressed across a color palette in order to indicate "health" remaining before game over.
This is a special effect smoke cloud used when a player flies into a flame hazard.
Since the theme for Game Jam inspired us to take a Mayan inspiration for our game, I wanted to be sure that the color palette felt tropical. Warm colors were in general good for the player, while neutrals were bad.
The flame hazards had simple animations.
We were encouraged to create a poster for our game as well, if we had the time.
The ending screen, minus the actual score, which was printed in-engine.
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