The main considerations of the design are physical feedback and intuitive interaction. The kit provides “All-in-one” opportunity by containing a features such as an integrated headset for an online gaming. Alternative voice control is an option in case of disabilities such as partial paralysis. (Copyright © Bournemouth University 2013. All rights reserved.)
Shooting games are the main focus, however it is suitable for all other types. The use of controls is preceded by feedback in a form of a click sound, vibration etc. It provides confirmation on any actions. More body parts are involved for a controlling process than just a fingertips. An example is bending an arm to activate the white button for reloading. (Copyright © Bournemouth University 2013. All rights reserved.)
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GTK 13 Gaming Controller

GTK 13 took a part in a Gioteck competition for designing an innovative gaming controller. One of the main goals was an enhancement of a gaming comfort and experience. The idea combines technologies of 21st Century. Careful selection on these has resulted in a realistic concept for the gaming market.

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Marcin Goralczyk
Industrial Designer Bournemouth, United Kingdom