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Alpha Engine

This shows work I did on the DirectX 11 Game Engine that I helped develop while making the game 'Alpha'. When we were thinking about using it for other projects, I worked on it myself over a summer and added the things you see here including: transform parenting to support a scene hierarchy, so that you can parent and un-parent objects easily, quaternion based look-at functions, bill boarded particles and grass, a line rendering system, and the ability to call for debug lines or text from almost anywhere in the engine. We ended up using Unreal Engine 4 for our next project instead but I hope to return to this someday and upgrade it to DirectX 12.

Matthew Mundell
Assistant Professor at Marshall University Huntington, WV