Beneath the Surface
'Beneath the Surface' was created as a one-week prototyping experiment for designing a medical or therapeutic use of a multi-touch capable Surface computer. We designed a game about literally getting better on the inside in the hopes that it would promote feelings of good health on the outside. It was a four person project made in Unity and my role consisted of initial design concept and scripting the enemy spawn patterns and integrating multi-touch support for the game.