Act 1, Mission 1 - The Big Day
Act 1, Mission 5 - Achieving New Heists
Act 2, Mission 2 - Marina Mayhem
Act 2, Mission 5 - Bombs Away
Act 3, Mission 6 - Loose Ends
Act 5, Mission 3 - Critical Condition
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Pursuit Force Extreme Justice

2007 - Pursuit Force: Extreme Justice
Developer: Bigbig Studios / SCEE
Format: PlayStation Portable

Pursuit Force: Extreme Justice was a fantastically fun arcade style racing/combat game for Sony's PlayStation Portable. The core driving experience involved racing around at comically ludicrous speeds, leaping from vehicle to vehicle and dispatching criminals with reckless abandon. The game also involved numerous 3rd person on foot sections, a wide variety of special one-off missions and some wonderful Hollywood style boss fights. I was primarily responsible for creating the city environment (very loosely based on San Francisco) which covered roughly 10 square kilometres. In total I created six versions of the city and an environment for a cable-car/sniper mission set in a ski resort. The colossal scale of the environments (in combination with the required density of assets) necessitated working extremely fast and smart to remain on schedule and within performance requirements.

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Matthew Stephen
Experienced Games Artist Royal Leamington Spa, United Kingdom