Team17
I primarily worked in a technical role during my time at Team17 with my chief area's of focus being shaders, rendering, tool development, scripting, particle-FX, post-FX, optimisation, porting and miscellaneous problem solving. Team sizes for each project were incredibly small (at least within the art department) so I also worked on the full spectrum of production and non-production content. Short production cycles and a steady stream of indie projects mean't work was consistently varied and interesting. Naturally, The ability to adapt to new styles quickly was an essential part of the job.