Final display board for new designers. below you'll find the development of submerge from concepts through to final model.
initial sketches, exploring shapes with basic fuction
more exploration with more thought towards the function of the regulator need in the product.
exploration focusing on cylinders and positioning, test rigs where used along side these.
more sketches, this time exploring exhaust vents/valves. these also tied in with shape and functions such as moving parts.
finalised concepts, these where the base on which to begin intensive development focusing main into functionality.
upon realising the size of the canister needed, the canisters position was shifted to run along side the snorkel tube.
having the snorkel tube 'hug' the air canister gave the tube a smaller more practical size.
Final render of the finished design
Final design. Showing the splash guard which aims to reduce water coming in when snorkelling normally.
The user bites into the mouth piece to hold it in position just like any other diving related equipment. the exhaust vent is designed to push bubbles away from the users face.
The warning system consist of an LED light placed in the users peripherals. this LED will begin to blink at half air blinking faster and faster as the user drains the air.
Specially designed clip to hold cylinder in place and to serve as an anchor to the users mask.
Submerge show in context.
Model and display board at the 2014 New Designers show in London.
Display poster and Model at the University of derby's 2014 degree show where it was awarded the vice-chancellors award.
gLike
Submerge

Major Project - extended diving snorkel with quick change cylinder.

The product combines a snorkel with a pressurised cylinder of air. the aim is to provide people a little time submerged under the water to explore and immerse themselves in the environment. it has been designed to minimise down time and give the best possible user experience possible.

This was my primary project during my final year at university, the project was set to covers all areas of the design process from research through to prototyping, development and the steps necessary to the project to manufacture.

To understand and get a grasp on the market, consumers and product needs I used questionnaires, focus groups, and interviews. From my research I could start coming up with concepts and begin testing ergonomics.
Due to the nature of the product and high component cost, testing of functioning prototypes was not possible.

Available
Freelance, Full-time, Moonlighting
Nathaniel Schofield
Industrial/Product designer Buxton, United Kingdom