Research: User, Market, Typical tools needed
I then sketched 20 unique ideas which approached the problem in different ways. For example, by taking the tools out of the pocket and putting them on something people already carry, by making the tools, or by reducing the size of items already in the pocket.
I took the 5 best concepts into illustrator for further design refinement. Gerber then chose one concept that we took all the way to refinement. I chose to brake the tools up into a family, in order to get more tool options without loosing functionality.
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Physical modeling: design refinement / proof of concept
Phase 2 - Design refinement.
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Phase 2 - Functionality explanation (page 2)
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ZipTool: Multi, shown on a backpack
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ZipTool: Allen, shown on a Cyclist's rain jacket
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ZipTool: Data, shown on a laptop sleeve
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Final concept rendering
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CAD rendering (not a photo), modeled in SolidWorks, rendered in KeyShot
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