The final concept for the creature, looking more sly and flexible then the first sketches.
First concept for the creature, but looked to robust to be sly
Stll had to much of a shell on it, and the eyes can probably go
Body looks fine, but the legs are a bit heavier then the rest
Shape brainstorming
gLike
Make a monster

This was a quick project where we had to make a monster ourselves from scratch, making 3 animation loops, thinking about role in it's enviroment, movement, how it feeds and, obviously, how it looks.

Available
Freelance, Full-time
Patrick Levy Capeto
Game Designer São Paulo, Brazil