SEA MONSTERS @ National Geographic Skills used- character rigging, animation, texturing, lighting using Maya 6.5 This was an animation project for the web module of Sea Monsters. I worked with various art researchers and scientists and additional historic data to understand the motion of the creature. Scientific data/diagrams were provided. Worked on story development for the attack sequence. Research included videos of relative oceanic animals like several fishes, sharks, turtles and lizards.
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Sea Monsters @ National Geographic

Samar Shool
3d artist + animator Atlanta, GA