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Keep Karma

This game was created in 48 hours during 2013s SPJam. It was created by me, Vinicius Lyestk and Felipe Tiago Inocencio, with me and Vincius working as the programmers

The keyword of the jam was Balance, so we crated a simple fighting game with a differential mechanic.

Main features of the game:

Simple but entertaining fighting control;
Increasingly difficult waves of enemies;
Interesting balance mechanic;

The whole Unity Project is available for download in the External Link

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