13 - I understand that good level design becomes evident when the player accepts their surroundings as plausible in regard to the scenario. The scenario for my level is mass exodus from the area leaving scattered hints of life before the infection.
1. Upturned chairs & tables, lighting left on, these show a lack of care exiting the premises.
2. Contrast between the interior cafe area & the exterior walkway. Plants and paintings in the cafe, spotlighting and defensive barricades on the walkway.