Sketching on paper wasn't enough to really understand how to make the interactions you have with your wallet and notebook more memorable so I turned to more physical sketching.
Using interruption to make the user become more aware of each interaction they have with their object came in the form of adding an extra step to normal use.
The brass pen, which will take on a new finish as it is used, is the lock for the notebook so it cannot be used without it.
In the wallet there is a lock card that must be moved before you can access the other cards. This extra step makes you aware and interupts any mindless interaction.
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