Jun 2013 - Present (8 years 1 month)
Design Your Life Like an Entrepreneur course for Pratt Institute's Design Entrepreneurship program.
Founder & Creative Director
Jul 2005 - Present (16 years)
Delight in the creation of intelligent, thoughtful objects to be used by intelligent, thoughtful people.
Designhype's first product, the NYC Metro Cuff, gained global attention being published in magazines and through various online mediums. Most notably it is has been sold in MoMA Design Store's for over three years.
Package & Graphic Design Consultant
May 2008 - Apr 2012 (3 years 11 months)
Freelance structural package and graphic design for OgoSport, a Brooklyn based company which promotes active play for all ages.
Curriculum Development, Project Management and Teaching & Learning
Marc Ecko Enterprises - Sweat Equity Education
Sep 2008 - Feb 2012 (3 years 5 months)
Sweat Equity Education’s goal is to engage students in lifelong learning by teaching them design thinking skills and tools which they can apply to every aspect of their lives, especially in their educational and career goals. I co-developed and co-wrote a semester long two-part curriculum, which included college-level design and art foundation lessons and a five step design process integrating design thinking and tools.
After curriculum implementation, I taught and managed projects between SEE students and organizations such as Best Buy, PowerPlay and Shinnyo-En.
I was an educator through SEE at the Institute of Play’s Quest 2 Learn pilot after-school program in Fall 2009.
My experience during this time also includes a host of teacher trainings and workshops on our curriculum for organizations such as the Rutger University's Future Scholars program, Arizona's Department of Educators in Career and Technical Education and Aspiration's High School. Workshops include The Partnership for 21st Century Skills with over 50 educators across the USA on the value of design thinking and how to implement it in the classroom.
For the last year and a half at SEE, I co-developed and wrote a two semester E-learning Workforce Development Fashion Design and Retail curriculum for implementation under the Kellogg Foundation New Options program.
Co-Curator of Retail
Model Citizens NYC
2011 - 2011
Jun 2009 - Aug 2009 (2 months)
Developed a Toy Design curriculum and Architecture curriculum, taught both courses to 8-12 year old girls.
The goal of the courses was to expose young girls to how things they see or experience everyday are created, built, used and to ask why these things are the way they are. In Toy Design we focused on branding, design thinking, product development and final execution. In Architecture we experimented with structures, created habitats and understood how and why buildings are constructed. Both courses focused on hands-on learning by creating models/prototypes with simple craft materials.
Product Development Intern
Bed Bath & Beyond
Jun 2008 - Jul 2008 (1 month)
Conduct trend and market research in all areas of design. Sketching and rendering for new concept development. Interaction between designers, project managers, and buyers.
Mar 2007 - May 2008 (1 year 2 months)
Collective/4 is a space which enables eco-minded designers to collaborate on projects which are responsible, empathetic, functional and engaging. The four principles provide a methodology for forward thinking design, consideration of social context, our natural environment and the experiences of everyday users.
Sep 2004 - Aug 2006 (1 year 11 months)
In-house Structural Package Designer working with the top 20 Pharmaceutical Companies to develop and maintain existing and newly introduced brands, prescription medications, over the counter drugs, and consumer health products. Worked closely with in-house manufacturing and printing to maximize quality control on all levels of the design and manufacturing process.
Co-developed and co-patented a Pharmaceutical package design to be used for highly toxic medications made for older adults in which children can not open. We received the highest rating by the FDA, failure = 1, meaning if a child gains access to one pill it is considered a failed product. The design was tested among older adults and young children, the children were unable to open the package. The design won the Innovative Design award from the Healthcare Packaging Compliance Council in 2005.