Client: Utrecht School of the Arts Year: 2010 Medium: Photoshop / Illustrator. The splashscreen of the game.
Medium: Photoshop / Illustrator. A pitch splashscreen of the game.
Medium: Photoshop. Early interface sketches.
Medium: Photoshop. A storyboard for an in-game sequence.
Medium: Photoshop. Early sketches of the game's protagonist.
Medium: Photoshop. Early thumbnails of the game's protagonist.
Medium: Photoshop. Finished sketches of the game's protagonist.
Client: Utrecht School of the Arts Year: 2010 Medium: Illustrator. A visual representation of the flow of the game.
Medium: Photoshop. Early thumbnails of the game's villain.
Medium: Photoshop. turnaround of the game's villain.
Medium: Photoshop. Color thumbnails of the game's villain.
Medium: Photoshop. Finished modelsheet of the game's villain.
Medium: Photoshop. The finished walkcycle of the main character.
Medium: Photoshop. All the other side characters of the game.
Medium: Photoshop. All the background characters in the game.
Medium: Photoshop. The first background section of the game; the frontyard.
Medium: Photoshop. The second background section of the game; the livingroom.
Medium: Photoshop. The third background section of the game; the kitchen.
Medium: Photoshop / Illustrator. A promotional poster for the project.
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A game made as a tribute to the old point and click adventures of yesteryear and geek and nerd culture in general. Made by geeks, for geeks.

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Tom van der...
Master of Arts in Creative Design for Digital Cultures Amersfoort, Netherlands