Sr. UX/UI Designer
Jun 2015 - Present (6 years 4 months)
Work closely with Design to determine user behavior for all major features of the game
Work closely with programmers during Unity implementation process
Work closely with Art in order to keep in-line with the game’s artistic vision and brand
Wireframing, crafting user-flows, interaction design and information architecture
Jan 2015 - May 2015 (4 months)
Develop look and feel of game but as a team effort.
Keep the visual style consistent and on target by providing feedback and constructive suggestions
(Characters, UI, environments, weapons, etc)
Encourage and support team in a collaborative work environment.
Manage and provide feedback for outsourcing/contractors
Scheduling and milestone planning
Senior User Experience and User Interface Artist
Jun 2014 - Jan 2015 (7 months)
Responsible for all mobile UI/UX art and design - layouts/comps, wireframes, icons and crafting rewarding and engaging user experiences.
Senior User Experience and User Interface Designer
Jan 2013 - Feb 2014 (1 year 1 month)
To deliver a fresh new perspective on magic manipulation to an audience interested in visceral action in their action RPGs using CryEngine.
Wireframe UI concepts with Design, Art, and Engineering
Creatively and quickly prototyping hands on UI elements
In engine implementation of UX in coordination with Engineering
Menu and Inventory Design
Multi-platform concept and development ranging from Mobile to PC
Games: Lichdom: Battlemage (Steam, PC)
Lead User Interface Designer and Artist
May 2014 - 2014 (5 months)
Rip apart existing/outdated UI and provide a fresh perspective with new designs, layouts and art
Design user-flows, wireframes, and create layout comps
Create and implement graphic art assets in-game via Unity
Games: Monster High Ghouls and Jewels, World Fishing Champions (mobile and iPad)
User Interface Artist/Designer
Jun 2011 - Jan 2013 (1 year 7 months)
Multifaceted User Interface Designer and Artist responsible for generating and integrating visual content, as well as providing creative UI/UX solutions as a shared resource for our in-house Web, Marketing and Game Art teams.
Games: Command & Conquer: Generals 2, Command & Conquer: F2P (PC)
Oct 2010 - Mar 2011 (5 months)
Construct work-flows and asset lists
Graphic Design + Illustration
Feb 2006 - Dec 2010 (4 years 10 months)
3D Character Art
General Concept Art
GUI Design and Implementation
Authoring: XML, HTML and CSS
Shipped Game Titles:
Transformers: Revenge of the Fallen™ (PSP)
Blacksite: Area 51™(Xbox 360 and PS3)
Medal of Honor: Vanguard™ (PS2)
Scooby Doo: Who's Watching Who?™ (PSP)
Image Comics [freelance]
2007 - 2009 (2 years)
Currently working on unannounced title.
Graphic Design and Layout
Popgun, Vol I
Popgun, Vol 2
Fantastic Comics #24, (The Next Issue Project #1)
White Wolf [freelance]
Apr 2008 - Apr 2008
Illustrator for White Wolf's, EXALTED (Yu-Shan) Role-Playing book series.
2005 - 2006 (1 year)
Animation Processor - Character Designer, Character Clean-Up and Flash Animator.
Coconut Fred's Fruit Salad Island
The Art Institute of Los Angeles
2003 - 2004 (1 year)
XOW! Art and Animation
2001 - 2003 (2 years)
Character Design, Flash animation and UI design.