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Industrial Designer / Artist / Unity Interactive Developer
I am professionally trained in industrial design, interactive design, entertainment design, and game development. My core passion for design focuses on story and how to convey that story to the end user.
I am currently involved in two industries which include design for retail and design for
entertainment development. I use my skillsets in both industries to elevate my abilities to provide user centric story telling.
In my retail profession I currently have been working on many Fortune 500 Clients over the last 5 Years in Pop Up Store, Permanent Display, and Temporary Display design. Microsoft, Sony, Dell, Chrysler, Cadillac, Office Max, Hasbro, and Fisher Price have been some of my major clients. I am very dedicated, hardworking, and professional. My ability to present has allowed me to work directly with my clients. I have developed the skill-sets to take an idea to an approval rapidly through various techniques in sketching, rendering, visualizing, and engineering.
In my entertainment profession I am helping provide design direction, asset development, and programming. My pipeline focus is Photoshop, 3DS MAX, Zbrush, and Unity. My core focus is on asset creation and programming. I have a few projects in development currently and can only show select elements per request.
I also have many years experience in training and developing the skills of other team members. I am a great worker and a great mentor. My strongest ability and favorite strength is to elevate those around me. Since I've been an artist, designer, programmer and manager. I understand how to collaborate with others to ensure a vision is achieved. I have worked for startups, private companies, and large corporations on all size team initiatives and have always been a strong team player and leader.
If you need freelance, consulting, or are looking for a great team member please contact me.
I am professionally skilled in the following techniques:
Traditional Sketching and Rendering
Digital Sketching and Rendering
Graphic Development and Design
Fixture Development and Design
Interactive fly-throughs and walk-throughs
Game Development (iOS, Android, Web)
Motion Graphics and Video
I am an expert in the following software:
Adobe Suite (Photoshop, Illustrator, InDesign)
I am a very quick learn, and I am always looking for the next trend and technology. I am a bar raiser and will help any team with boosting quality, comradery, skills, and end product.
Sony PSVita Launch
Sony - Internet TV and Camcorder Display
Senior Industrial Designer
- Process Retail Group
- New Berlin, WI
- Feb 2013 - Present (10 months)
My main role is concept generation for retail design. This encompasses temporary, semi temporary, and permanent displays. This work ranges from small pusher systems, signage, counter displays to kiosks, boutiques, and full store systems. I work in all forms of retail spaces from grocery and convenience to big box, showroom, and boutique. I work with clients all around the world in every sector visualizing creative and forward thinking designs. I also devote time engineering and I understand how to design to a budget. I continually focus on my training and experience of real world manufacturing processes. I also help push our design studio with new technologies in retail and design validation. This includes following new trends around social media and "smart" displays. In addition using real-time technology to digitally prototype. Finally I am deeply involved with marketing strategies and currently helping infuse a new brand image to our own company though webpage development, marketing materials, and new digital presentation methods.
Art Director / Lead Developer
- Sprout Concept
- Milwaukee, WI
- Oct 2006 - Present (7 years 2 months)
I am a lead developer, using Unity 3D, 3DS MAX, Zbrush, and Adobe Cloud to create games, interactive experiences, and digital prototypes.
Our goal is to create amazing stories and high-end visuals in the indie game industry. We are focused on our own work and are open to pairing with artists that have a great idea or look but need help bridging their work to an interactive experience. We go beyond the expected to see concepts come to life utilizing cutting edge media and techniques. As artists and designers, ourselves, we know how to maintain the integrity of an idea throughout the technical hardships so that you are left with a product that is a seamless extension of your work. By branching to new mediums, you will increase your fan base and brand recognition. We produce games, interactive storybooks, illustrations, and virtual environments which can be used in a variety of ways so you can achieve maximum impact with your project.
Design Manager / Industrial Designer
- DCI Marketing
- Milwaukee, WI
- Mar 2007 - Feb 2013 (5 years 11 months)
In this role I continued working on Design work in addition I helped manage the 3D Industrial Design Group. This consisted of 8 Designers ranging from Intern to Senior level positions.
My main clients during this time included: Microsoft, Chrysler, Michelin, Maybelline, Walgreen's
Other clients I helped manage included: Jawbone, Dell, Harley, Sephora, Cadillac, GM, Scion,
I also was in charge of a CAVE (Computer Aided Virtual Environment) system. I created all virtual builds and environments for this system. Managed software improvements, and lead most key client presentations.
In my role as manager I helped train the studio in software, techniques, and retail science. My main goal was to create an open and collaborative work atmosphere. By pushing on brainstorming through discussions, pin up sessions, and team working sessions I helped transform the studio into a team setting. I also introduced information sharing and training sessions to promote designer to designer collaboration.
- Twin Image Inc
- Milwaukee, WI
- May 2006 - Oct 2006 (5 months)
Worked on designs for Milwaukee Discovery World. Worked on various product designs. Worked on assets for website.
Milwaukee Institute of Art and Design
- Bachelor Industrial Design
- 2002 - 2006