I'm a 3d Modeler and Lighting Artist.
Did 3D Animation diploma with Lighting & Rendering Specialization.
Key Skill Highlights:
:: Detailed hard surface polygonal modelling in 3dsMax and Maya (games, automotive,
mechanical, product and architectural). Working on CAD Data.
Low Poly modelling required for Game assets with High Poly for Normal map
generation. Level modelling from scratch to end [environment artist].
:: Intimate knowledge of V-ray, Mental Ray, KeyShot, HyperShot, Scanline render
engines for creating and using image based lighting, traditional lighting, and hybrids.
Understanding and utilizing new technology features to push the boundaries of
render quality and efficiency.
Knowledge and experience with shaders/materials with lighting to match the given
references and creative visions.
3+ Years of industry Experience.
Have Worked on PS3 Game development.
Credited in 1 shipped PS3 & iPhone Title.
Currently working in "JCB Design Centre, India" as a 'Executive - 3D Animation'.
Responsible for realistic Renditions of the Heavy vehicles and machines (still+animation).
Code of conduct: Curious, Explorer, Always give it a try attitude, Smart-working.
Want to explore this Vast field of CGI,
Learn as many things as I can.
Learning is always Interesting!!