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Assistant Manager: CGI & Animation Dep
An artist who loves to visualize everything in 3D and whose passion is to make all his 3D pieces more beautiful by his lighting and rendering skills; an artist who believes in the making and playing of Games like a 4 year old kid believes in Santa; and an artist who is passionate about the CGI field. I'm 3D Artist with the educational background of 'Advanced Diploma course in 3D Film & Game Animation' with the specialization in Lighting & Rendering along with 3D Modeling & Texturing. Like most of the kids, I also developed my interest in Games at very early age when I had the Video Game Player with Cassettes. Mario and Contra are still my most favorites. Later that love went on increasing and by the time I finished my schooling, I was convinced enough that I want to do something in Games. That's when I joined Animation school to learn the details. My career began as a Vehicle 3D Modeler for PS3 games and later moved gradually to work as a Lighting artist too. Meanwhile my interest in Lighting & Rendering was getting charged up as I was giving my inputs in Game Trailers, Cinematics & Wallpapers. After the game studio I was working with caught up in financial conditions, I had to move on. The CGI Visualization was on my mind by this time and I started working on it. So now I can say I share my love with Games and Visualization both. Both with same intensity and passion! As I worked in two different streams, I developed an extensive and divers portfolio. Some of my works has been featured in commercials, websites, magazines, brochures & mobile applications. The time I started my studies, I only knew I wanted to make games but I explored the sea of CGI field only to understand how vast and deep it is! It has amazed me to see the infinity of Art! And I'm confident enough to keep giving my best and maintain the Love & Passion towards this so be it making Games or Visualization; dedication is assured.
PS3 Game work - Smash n' Survive
Worked in JCB Design Center India as Assistant Manager of CGI & Animation Department, responsible for the Still and Animation renders of all the mechanical animations and machines.
Performing role of Lighting and Rendering artist for all JCB's Heavy vehicles 3D Visualizations which includes Still Images of the all Vehicles + Lighting & rendering of Launch videos, Assembly animations, Product working animations, etc.
Overall support for the Marketing team with all CGI outputs.
I was heading the team as a Visualization artist for the branding presentations.
I joined this studio as a Vehicle Artist but later progressed to become Environment artist and Lighting artist.
Performed role of 3D environment modeler, Lighting & Rendering artist for Cinematic Trailers & In-game lighting in Infernal Game Engine. A bit of texturing too.
Got credited in 1 shipped PS3 Title called "Smash n' Survive"
1 iPhone title called "SnS"
Advanced Diploma in 3D Film & Game Animation with specialization in 3d modeling, Lighting & Rendering.