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Assistant Manager: CGI & Animation Dep
An artist who loves to visualize everything in 3D and whose passion is to make all his 3D pieces more beautiful by his lighting and rendering skills; an artist who believes in the making and playing of Games like a 4 year old kid believes in Santa & an artist who is passionate about the CGI field. I'm 3D Artist with the educational background of 'Advanced Diploma course in 3D Film & Game Animation' with the specialization in Lighting & Rendering along with 3D Modeling & Texturing. Key Skill Highlights: :: Detailed hard surface polygonal modelling in 3dsMax and Maya (games, automotive, mechanical, product and architectural). Working on CAD Data. Low Poly modelling required for Game assets with High Poly for Normal map generation. Level modelling from scratch to end [environment artist]. :: Intimate knowledge of V-ray, Mental Ray, KeyShot, HyperShot, Scanline render engines for creating and using image based lighting, traditional lighting, and hybrids. Understanding and utilizing new technology features to push the boundaries of render quality and efficiency. Knowledge and experience with shaders/materials with lighting to match the given references and creative visions. Job Experience: “JCB Design Centre”: Pune, India [January 2014 – August 2014] - Assistant Manager: CGI & Animation Department “JCB Design Centre”: Pune, India [August 2012 – January 2014] - Executive: 3D Animation “PT. Linea Prima Cepta”: Jakarta, Indonesia [May 2012 – June 2012] - 3D Visualization Artist “Version2Games, Ltd.”: Hyderabad, India [August 2010 – March 2012] - Environment Artist & Lighting Artist for PS3 Games “Zen Technologies, Ltd.”: Hyderabad, India [January 2010 – August 2010] - Vehicle modeller for PS3 Games Software: - 3ds Max - Maya - V-ray - Mental Ray - Photoshop - Z - brush - Nuke - NX 7.5 - Infernal Game Engine
PS3 Game work - Smash n' Survive
Worked in JCB Design Center India as Assistant Manager of CGI & Animation Department, responsible for the Still and Animation renders of all the mechanical animations and machines.
Performing role of Lighting and Rendering artist for all JCB's Heavy vehicles 3D Visualizations which includes Still Images of the all Vehicles + Lighting & rendering of Launch videos, Assembly animations, Product working animations, etc.
Overall support for the Marketing team with all CGI outputs.
I was heading the team as a Visualization artist for the branding presentations.
I joined this studio as a Vehicle Artist but later progressed to become Environment artist and Lighting artist.
Performed role of 3D environment modeler, Lighting & Rendering artist for Cinematic Trailers & In-game lighting in Infernal Game Engine. A bit of texturing too.
Got credited in 1 shipped PS3 Title called "Smash n' Survive"
1 iPhone title called "SnS"
Advanced Diploma in 3D Film & Game Animation with specialization in 3d modeling, Lighting & Rendering.