I'm a 3d Modeler and Lighting Artist.
Did 3D Animation diploma with Lighting & Rendering Specialization.
Key Skill Highlights:
:: Detailed hard surface polygonal modelling in 3dsMax and Maya (games, automotive,
mechanical, product and architectural). Working on CAD Data.
Low Poly modelling required for Game assets with High Poly for Normal map
generation. Level modelling from scratch to end [environment artist].
:: Intimate knowledge of V-ray, Mental Ray, KeyShot, HyperShot, Scanline render
engines for creating and using image based lighting, traditional lighting, and hybrids.
Understanding and utilizing new technology features to push the boundaries of
render quality and efficiency.
Knowledge and experience with shaders/materials with lighting to match the given
references and creative visions.
3+ Years of industry Experience.
Have Worked on PS3 Game development.
Credited in 1 shipped PS3 & iPhone Title.
Currently working in "JCB Design Centre, India" as a 'Executive - 3D Animation'.
Responsible for realistic Renditions of the Heavy vehicles and machines (still+animation).
Code of conduct: Curious, Explorer, Always give it a try attitude, Smart-working.
Want to explore this Vast field of CGI,
Learn as many things as I can.
Learning is always Interesting!!
E-mail : firstname.lastname@example.org
Phone (Mobile) : +919766167167
To conquer my base as 3D Modeler and Lighting Artist in the vast war fields of the Game Industry & Film Industry.
Job Level [Experience]:
“Zen Technologies, Ltd.”: Hyderabad, India [ January 2010 – August 2010 ] - 3D modeler for PS3 Games
“Version2Games, Ltd.”: Hyderabad, India [ August 2010 – March 2012 ] -Environment artist & Lighting Artist for PS3 Games
“PT. Linea Prima Cepta ”: Indonesia [ May 2012 –June 2012] - 3D Visualization Artist
“JCB Design Center ”: Pune, India [ August 2012 –Present] - Executive - 3D Animation
Character Level [Titles]:
1 shipped PS3 title "Smash n' Survive"
1 shipped ‘iPhone’ title [SnS (Smash n’ Survive)]
Diploma in 3d film animation [2007 - 2009]
“Digital Asia school of Animation, India”
Personal R&D [Since came into this field – still going on…]
Weapons [Softwares] (Health):
• 3ds Max [Modeling, Lighting + Rendering, Particles, Animation]
• Maya [Modeling, Lighting + Rendering]
• Z-brush [Sculpting]
• Photoshop [Texturing, Post-processing, Image editing, CC]
• V-ray [Lighting & Rendering]
• Mental Ray [Lighting & Rendering]
• Infernal Game Engine
• Furniture designing
• Interior designing
• Product designing
• 3d presentations
• Arch Walkthroughs
• T-shirt Designing
• Logo designing