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Assistant Manager: CGI & Animation Dep
"An artist who loves to visualize everything in 3D and whose passion is to make whatever he makes in 3D more beautiful by his lighting and rendering skills. An artist who loves to believe in making and playing games like a 4 year old kid believes in Santa. and An artist who is passionate about CGI field." I'm a 3D Artist with the educational background of 'Advanced Diploma course in 3D Film & Game Animation' with the specialization in Lighting & Rendering. Key Skill Highlights: :: Detailed hard surface polygonal modelling in 3dsMax and Maya (games, automotive, mechanical, product and architectural). Working on CAD Data. Low Poly modelling required for Game assets with High Poly for Normal map generation. Level modelling from scratch to end [environment artist]. :: Intimate knowledge of V-ray, Mental Ray, KeyShot, HyperShot, Scanline render engines for creating and using image based lighting, traditional lighting, and hybrids. Understanding and utilizing new technology features to push the boundaries of render quality and efficiency. Knowledge and experience with shaders/materials with lighting to match the given references and creative visions. 4+ Years of industry Experience. Worked in a PS3 Game development studio called 'Version2Games'. Credited in 1 shipped PS3 & iPhone Title. Worked in "JCB Design Centre, India" as 'Assistant Manager of CGI & Animation Department', responsible for realistic Renditions of the Heavy vehicles and machines (still+animation).
PS3 Game work - Smash n' Survive
Worked in JCB Design Center India as Assistant Manager of CGI & Animation Department, responsible for the Still and Animation renders of all the mechanical animations and machines.
Performing role of Lighting and Rendering artist for all JCB's Heavy vehicles 3D Visualizations which includes Still Images of the all Vehicles + Lighting & rendering of Launch videos, Assembly animations, Product working animations, etc.
Overall support for the Marketing team with all CGI outputs.
I was heading the team as a Visualization artist for the branding presentations.
I joined this studio as a Vehicle Artist but later progressed to become Environment artist and Lighting artist.
Performed role of 3D environment modeler, Lighting & Rendering artist for Cinematic Trailers & In-game lighting in Infernal Game Engine. A bit of texturing too.
Got credited in 1 shipped PS3 Title called "Smash n' Survive"
1 iPhone title called "SnS"
Advanced Diploma in 3D Film & Game Animation with specialization in 3d modeling, Lighting & Rendering.