Footwear Designer — Brooklyn, NY
Please contact me via email, mweyrauch12@gmail.com, if you would like to know more about me and my work experience. I'm also available for 3D modeling freelance jobs. Thanks!
TECHNICAL SKILLS
• Proficient with a vast array of design and development software suites, including: Rhino 3D, FreeForm Modeling Plus, ZBrush, T-Splines, Adobe Illustrator/Photoshop, NetFabb Structures, Modelview (Nike Blueprint Software), digital tablet concept sketching and hand marker rendering
• Rapid Prototyping and A.M. Hardware Experience: EOS 390/395 Sintering (Nylon and Flex material), Zcorp Scanning and Printing, Brother Printer garment/footwear printing for retail
• R.P. Post Processing Skills: sand/water blasting, waxing, hand sanding, painting
• Hand built footwear prototypes / hand finished textiles and upper materials
PROFESSIONAL EXPERIENCE
E.S. Originals (NYC) / footwear designer (May 2013-Present)
Converse Inc. / senior digital designer, Innovation Team (2008 – Present)
Responsibilities:
• Support Converse innovation and in-line design teams with 3D modeling, advanced concept design, RP / AM, prototype finishing
• Collaborate with Nike and Nike affiliates to create unique advanced RP models to inspire the brand and design teams
• Establish partnerships with outside software / RP / AM vendors, implementing new internal workflows for their technologies
• Seek and introduce emerging technologies to aid 3D / footwear design teams / engineers and stimulate brand retail growth
• Mentor designers and modelers in esthetics, refinement, proportion, project management
Converse Inc. / footwear designer, Chuck Taylor (2007-08)
Responsibilities:
• Work with marketing team to create new seasonal graphic treatments for Chuck Taylor franchise
• Design and engineer totally new Converse silhouettes for various brand categories
• Partner with development engineers to create design tech packs for Asian manufacturing
• Design inspirational and market travel with team at key foreign licensees locations
The Clarks Companies North America / footwear designer (2006-07)
Responsibilities:
• Work with brand directors, engineers, model shop to create new seasonal last shapes for new silhouettes
• Design and engineer seasonal footwear updates for Bostonian, Clarks Men’s, Clarks Originals
• Bi-annual travel to Asian manufacturing locations
• Cultivate relationships with material vendors
• Market and shopping travel at key retail locations
Weyco Group Inc. / footwear design intern (June-August 2005)
Responsibilities:
• Assist senior designer and director with new line building concepts for Florsheim, Nunn Bush, Brass Boot, Stacey Adams, SAO
• Create new sport inspired designs for the Florsheim brand through hand sketching and digital rendering
• Mood board design and tech pack assistance for manufacturing
EDUCATION
Pratt Institute, Brooklyn, NY / BID Industrial Design 2005 (early graduation)
University of Delaware, Newark, DE / B.A. Photography 1999
PROFESSIONAL ACKNOWLEDGEMENT
Recognition for design and 3D modeling
http://www.trendhunter.com/trends/next-generation-converse
FREELANCE PROJECTS
Ultra 16 New York, NY / freelance designer (2002)
• editorial updates, logo design, production
M2 Communications Jersey City, NJ / freelance designer (2002)
• UI design, logo design, production
Prographix, LIC, NY / freelance T-shirt screenprinting (2001)
• printing production
Liquid Design Group, NY, NY / Jr. Graphic Designer (2000-01)
• HTML updates, icon design, interface design, After Effects comps, logo design
TRAVEL
• Footwear Design / Market research travel: Turkey, Italy, Brazil, Argentina
• Development travel and Converse Shoe School: China
• RP/AM travel: Germany(EuroMold, NetFabb, EOS, Rhino Modeling Symposium), Belgium(Materialise), Vancouver, CA(Siggraph)
• Personal and Educational travel: France, Italy, UK
PERSONAL INTERESTS AND HOBBIES
• Toy Collection: 3A and vinyl, MOTU/Classics, Star Wars, Hot Toys
• Basketball Junkie: walk-on player at the University of Delaware
• Gallery / museum shows: graffiti, graphics, street art, toys, sculpture