An industrial designer with a broad range of skills and experiences, with a specialty in CAD and other computer-related design techniques.

Work Samples

Work History

  • Product Specialist

    • Lagoa
    • Nov 2013 - Jul 2014 (8 months)

    Responsible for completing design and rendering material, as well as demonstrating product technical capabilities. Other responsibilities include technical support and writing blog posts/social outreach.

  • Junior Designer

    • Machineart Industrial Design
    • Oct 2012 - Dec 2013 (1 year 2 months)

    Responsible for design, CAD modeling, mock ups, visualization, and other tasks.

  • Industrial Design Volunteer

    • Makerplane
    • May 2012 - Nov 2013 (1 year 6 months)

    I develop the cockpit interior, human factors considerations, and mechanical systems for the aircraft. I also assist in CAD modeling and conceptual/promotional rendering.

  • Volunteer Staff Artist

    • LiftPort Group
    • Jun 2012 - Oct 2013 (1 year 4 months)

    Produce promotional material and visuals for Liftport.

  • Industrial Design Intern

    • Rochester Institute of Technology
    • Nov 2011 - Feb 2012 (3 months)

    Jointly developed the design and construction of a mobile mockup to demonstrate home solar power installations.

  • Industrial Design Intern

    • Rochester Institute of Technology eBike Fleet
    • Jun 2011 - Aug 2011 (2 months)

    I created and maintained the 3-dimensional SolidWorks model of an electric motorcycle and participating in its design and fabrication, under guidance of RIT faculty. Maintained the project blog and recorded the grant's progress. I also created the models for battery holder prototypes and later 3D printed and installed them on the bikes.

  • Industrial Design Intern

    • RES Exhibits
    • Aug 2010 - Nov 2010 (3 months)

    I created exhibit designs and conceptual renderings for contract bids (incl. Luxottica, Chyron Corp., Derrick Corp., Oshkosh Defense); lighting design; R&D. One bid for $150,000 was secured directly due to my concepts.

  • Industrial Design Intern

    • e-Go Aeroplanes
    • Jun 2010 - Aug 2010 (2 months)

    I designed the aircraft's cockpit. I worked for almost three months with the engineers to make a cockpit that was aesthetically pleasing, modular, functional, comfortable, and weighing less than one kilogram.

  • 3D Artist

    • Angels Fall First: Planetstorm
    • Feb 2009 - Oct 2009 (8 months)

    Created 3D models and actively participated in discussions concerning art direction and gameplay. The modification won the 2009 Make Something Unreal contest; featured on the showcase page for the Unreal Development Kit (UDK

  • Graphic Design Intern

    • Caribbean Printing and Marketing
    • Jun 2008 - Aug 2008 (2 months)

    Responsible for creating several graphical design layouts, and created and produced an animated 3D commercial for local TV.

  • 3D Artist

    • Autism Collaborative
    • Jan 2008 - May 2008 (4 months)

    I created 3D models and textures for a game Cornell researchers were using to discover autism's causes and treatments.

  • Freelance Game Developer

    • Battlestar Galactica: Beyond the Red Line
    • Jan 2007 - Dec 2007 (11 months)

    I was the lead gameplay designer. The released mod was featured in publications including Popular Science. Had over 300,000 downloads, and won several awards, including ModDB's “2008 Mod of the year.”


  • Rochester Institute of Technology, New York

    • Bachelor of Fine Arts Industrial Design; Concentration in American Politics
    • 2007 - 2012

    Additional coursework: Welding, web design, graphic design, game art and design