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e
Game Programmer/Designer

Anas Adel

Cairo, Egypt
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  • About
  • About

    I'm mainly a game developer and partially a game designer, who has worked on 3D and 2D games using Unreal Engine 4/5 for over ~7 years.

    I also used Godot Engine for less than a year.

    I've worked on 3 personal projects and learned along the way since I was in college.

    Time travel in fiction is my most favourite Genre, I researched a lot about it, and I proclaim myself as one of the experts in this genre.

    If there is a story or game mechanic related to time travel, I can precisely pin point any flaws, and suggest different alternatives, that would fit the game's world and context.

  • Education
    • Bachelor Computer Science
      Nahda University
      2017 - 2020
      The field explained everything in general terms about computer science, and kinds of branching fields it leads to, and helped me get to my first stepping stone. However, it didn't teach game development, and so I self studied, alongside the knowledge I was taught in college, that helped me in learning game development. I also graduated as the 3rd in my class.
  • Experience
    • Auto Jurassic Knights
      Proelium Games Eood
      May 2025 - Jan 2026 (8 months)
      UE5 Programmer / Game Designer

      My Role:
      • Main and only programmer.
      • Developed all game systems and logic, menus, and interactions.
      • Developed the Character abilities as a Cascading Interaction System.
      • Developed the SQL connection, Code, Database and Architect, to allow for Asynchronous Multi-Player system.
      • Helped to setup part of the steam page.
      • Currently only working as maintenance.
    • Baphomet : Rise of the Beast
      Chaos Entertainment
      Mar 2024 - Nov 2024 (8 months)
      Worked as main gameplay developer.
      Proposed problem solving for several aspects of the game.
      Additionally, proposed several game design aspects to make the gameplay much more fun, and some elements to be more engaging.
    • Proelium Tactics
      Proelium Games Eood
      Sep 2022 - Mar 2024 (1 year 6 months)
      This is a tactics top down RPG game, similar to Fire Emblem, yet different.

      I Started out as helper programmer, then became the main programmer in the team shortly after.

      I'm responsible for the game's structure, code, and optimization.
      from things like unit spawning, grid manager, Camera system, to an easily editable AI system and logical map creation, and an RPG gameplay system.
      Offered my game design experience to improve player gameplay experience.

      I created developer UI tools to help my team to develop the game faster and more efficiently.
    • Unreal Engine 5 Programmer
      PsychoRavens
      Egypt
      Mar 2022 - Jul 2022 (4 months)
      I've worked on the project Omitted, and I've done the following:
      1- Worked on level streaming, and saving game.
      2- Worked on the series of events which the player has to go through in order to get to the end of each level, and how these events fire and what do they do.
      3- Made the logic for the game menus.
      4- Worked on the interaction system and everything that's interactable in the game.
      5- Worked on some of the animations using sequencers.

      Game link:
      https://store.steampowered.com/app/1884800/Omitted/
  • Affiliations

    None

  • Industries
    • Toys & Games
  • Skills
    • Game Design
    • Rapid Prototyping
    • Unreal Engine
  • Elsewhere on the Web
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  • On Coroflot
    @2010wolf, member since 2022
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