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Senior VFX and Compositing Artist, (Contractor) at Raytheon Integrated Defense Systems

Robert Cole

Northampton, MA
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  • About

    Robert L. Cole

    texturelighting-at-gmail-dot-com

    http://www.imdb.com/name/nm3405942/

    16+ years in Feature Films, Animated Shorts, Medical/Scientific Animation, and Games done with Softimage/XSI/ICE and Maya, MAX, Houdini, Mental Ray, Photoshop, Stereo Depth Compositing w/Nuke, and Small tools w/ Python.... Creation Platform and Lagoa.

    Specialties: Technical Direction for Surfacing and Lighting, render optimization, trouble-shooting VFX and compositing, Mental Ray. Softimage ICE.

    Specialize in procedural surfacing, advanced lighting techniques: Final Gathering, Caustics, Image-Based Lighting, HDRI. and thorough knowledge of Maya's Hypershade and XSI's Rendertree. Nuke, and Stereo Depth / Compositing.

  • Education
    • GRAD 3D Animation
      Vancouver Film School
      1999 - 2000
    • Bachelor of Fine Arts (BFA) Painting
      Connecticut College
      1974 - 1980
  • Experience
    • Senior VFX and Compositing Artist, Contractor.
      Raytheon Integrated Defense Systems
      Sep 2011 - Present (14 years 9 months)
      XSI, Maya, and Nuke Specialist for 3D Animation and VFX.
    • Contract Texture Artist/TD
      CounterPunch Studios
      Mar 2013 - Jun 2013 (3 months)
      Texture Artist for Lebron James Season 2 for XBOX.
      http://specials.msn.com/msnvideo/thelebrons.aspx
      Texture/Surfacing of characters and Technical Direction of most elements to be Mental Ray compliant.
      Used procedural methods where possible and created quickly rendering, simple-to-adjust, yet realistic
      shading networks that conformed to the artistic direction. Provided support to Lighting/Rendering team on occasion for MentalRay troubleshooting.
    • 3D Stereo Depth artist
      Stereo D
      Jul 2010 - Oct 2011 (1 year 3 months)
      http://www.imdb.com/name/nm3405942/

      Stereo (3D) conversion of Gulliver's Travels, Jackass 3D, Green Hornet,Thor, Captain America, Titanic.

      Extensive use of Nuke and proprietary tools.
    • Freelancing
      Secret Identity/Smartworks Collective
      Sep 2009 - May 2010 (8 months)
      XSI and Maya work on various projects
    • Texture Artist
      Warner Brothers Animation
      Sep 2008 - Nov 2008 (2 months)
      PEPFAR shorts
      http://hivfreegeneration.warnerbros.com/
    • Surfaces/Lighting TD
      Nanotoon Entertainment
      Jul 2007 - Aug 2008 (1 year 1 month)
    • Texture TD and Artist
      Omation Studios
      Jul 2004 - Dec 2005 (1 year 5 months)
      Developed the technical standards for the Texture Department to ensure consistency across the project and
      reliability for rendering with MentalRay. Created training materials and presentations for the Texture and the Lighting Department. Textured “hero” and background assets with traditional means and created procedural shader networks for the Department. Coordinated with Lighting, EFX, and Hair/Fur Departments to ensure
      compatibility through the pipeline.
    • Texturing and Lighting
      Omation
      2004 - 2005 (1 year)
    • All Digital Aspects..
      DARPA
      Feb 2003 - Mar 2004 (1 year 1 month)
      Created all elements (Storyboards, animation, modeling, texturing, lighting, layout, camera, etc) for 60 second visualization on advanced battelfield medical proceedures.
      Finished project has been featured on CNN and in the U.S. Senate.
    • Texture Artist
      Xvivo
      2003 - 2004 (1 year)
  • Skills
    • 3D Modeling
    • Animation
    • Industrial Design
  • Elsewhere on the Web
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  • On Coroflot
    @3t3, member since 2002
    • Following 2
    • Followers 3
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