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Game Designer

Ashton Sanders

Gainesville, GA
Available Now
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  • About

    My name is Ashton Sanders, and I love making video games. I made my first video game in 2018, and I've been improving (thankfully) ever since. I currently work as the Lead Environment/Level Designer with Heroic Game Day, and in my free time, I develop David & Gook (working), a personal video game project. D&G is early in its development stages, and it showcases many of my abilities in the Unreal Engine 5 editor, including rock throwing, AI movement, Interactable objects, and simple player UI. More to come on this project over the next several weeks.

    When I'm not working on projects, I spend my time reading books, hiking trails, and playing with my pup.

  • Education
    • Bachelor of Science Game Design
      Full Sail University
      2020 - 2022
    • Bachelor of Arts English
      University of Georgia
      2015 - 2019
    • Bachelor of Arts Communication Studies
      University of Georgia
      2015 - 2019
  • Experience
    • Lead Environment / Level Designer
      Heroic Game Day
      Mar 2023 - Present (2 years 4 months)
      -Train new hires on Unity terrain tools, in-house editor environmental prototyping and polish, and 2D-level design
      -Work with Creative Director and Art Director to establish the style and behavior of in-game environments
      -Carry levels from planning to post-production
      -Conceptualize focused interactions for programming team to implement in levels
    • Environment / Level Designer
      Heroic Game Day
      Jul 2022 - Mar 2023 (8 months)
      -Drafted 2D level layouts using Photoshop and updated them accordingly so that they align with the Art Director's and Executive Producer's visions for the level
      -Utilized level design techniques to create 3D levels in Unity for both missions and open-world areas from pre-production to release
      -Implemented events and interactions in levels with in-house visual scripting tools
      -Created fun, playground style level designs to appeal to a youthful player base
    • Level Designer
      Xochi Interactive
      May 2022 - Jan 2023 (8 months)
      -Built a playable outdoor level in Unreal Engine 5 using block assets to blockout level size and scale for the project "Hawthorn"
      -Implemented textures, assets, and foliage to create an immersive outdoor environment in Unreal Engine 4
    • Narrative Designer
      Lotus Mountain Creative
      Mar 2022 - Jul 2022 (4 months)
      -Created a core storyline for the project Narcalid by analyzing levels, animations, and ideas presented by the Art Director
      -Designed various side quests that supported game themes and messages while advancing player knowledge and understanding of the world
  • Industries
    • Entertainment
    • Toys & Games
  • Skills
    • Gaming
    • Game Design
    • Interaction Design
    • Photoshop
    • Product Design
    • Product Development
    • Prototyping
    • Sketching
    • Unity
    • Unreal Engine
  • Elsewhere on the Web
    • n
  • On Coroflot
    @AshtonSanders, member since 2023
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