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Lead Environment / Level Designer
Mar 2023 - Present (1 year 7 months)
-Train new hires on Unity terrain tools, in-house editor environmental prototyping and polish, and 2D-level design
-Work with Creative Director and Art Director to establish the style and behavior of in-game environments
-Carry levels from planning to post-production
-Conceptualize focused interactions for programming team to implement in levels
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Environment / Level Designer
Jul 2022 - Mar 2023 (8 months)
-Drafted 2D level layouts using Photoshop and updated them accordingly so that they align with the Art Director's and Executive Producer's visions for the level
-Utilized level design techniques to create 3D levels in Unity for both missions and open-world areas from pre-production to release
-Implemented events and interactions in levels with in-house visual scripting tools
-Created fun, playground style level designs to appeal to a youthful player base
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Level Designer
May 2022 - Jan 2023 (8 months)
-Built a playable outdoor level in Unreal Engine 5 using block assets to blockout level size and scale for the project "Hawthorn"
-Implemented textures, assets, and foliage to create an immersive outdoor environment in Unreal Engine 4
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Narrative Designer
Mar 2022 - Jul 2022 (4 months)
-Created a core storyline for the project Narcalid by analyzing levels, animations, and ideas presented by the Art Director
-Designed various side quests that supported game themes and messages while advancing player knowledge and understanding of the world